![]() Storage: 64GB eMMC / 256GB or 512GB NVMe SSDĭisplay: 1280x800, 60Hz 7-inch IPS LCD touchscreenĬonnectivity: Wi-Fi, Bluetooth, USB Type-C w/ DisplayPort 1.4 RAM: 16GB LPDDR5 5,500MT/s 32-bit quad-channel GPU: 8 compute unit AMD RDNA 2 (1–1.6GHz) And the Steam Deck isn't completely immune to that jack-of-all-trades problem-after two weeks with it, it's not a replacement for my desktop PC or as portable as a Nintendo Switch. The problem I've always had with Leathermans (please don't be mad at me, Leatherman guys) is that the miniature scissors and other doodads are never as good as the proper tools they replace. ![]() It was quite possibly designed by Leatherman guys at Valve, who decided that a handheld gaming PC would only work if it had a big screen, two big analog sticks, trackpads, and access to a proper Linux desktop underneath its friendly UI. The Steam Deck is a handheld gaming system a Leatherman guy would love. A Leatherman guy will give you one for Christmas the year you turn 16, and hand you their own, tiny knife blade extended, to slice through the gift wrap. With all those tools (and more!) a Leatherman is too big for a pocket, so they wear it-proudly-on a little holster clipped to their belt. Bottle opener? Oh, you ain't ever going thirsty while Doug's around. Tiny scissors for some twine? Ready to snip. I have lit up the three "+" in the bug statue behind all three playable characters.You probably know a Leatherman guy: a friend or (more likely) an uncle who loves to bust out a Leatherman multitool to solve any problem. I am stuck right at the beginning trying to figure out what do to :-) Its placement makes it weirdly easy to miss for such an important item, which is one of the few things that I think represents a significant design issue in the main game. Originally posted by SimicEngineer:Having done a couple replays recently, I suspect that some people who had a negative experience missed the Ascendent Key. Your basic attack consumes MP, you can only save (using a password, not save files/slots) or change characters at the house outside the dungeon, and the level design is packed with obscure hidden passages, deathtraps, and dead ends. But that's a game originally released in 1987, and it very much shows in both the technical limitations and the brutal design choices. Of actual classic games I'm familiar with, the closest overall match to Astalon is Legacy of the Wizard (Dragon Slayer IV: Drasle Family). Axiom Verge's style is much more "retro", but it's also a sci-fi setting heavily influenced by Metroid, so it's a huge thematic departure from Astalon. ![]() Momodora: Reverie Under the Moonlight feels similar in some ways, but as the title suggests it's also significantly closer to the design sensibilities of SoTN (although not to the point of Deedlit in Wonder Labyrinth). I'm not aware of many games that have especially strong similarities. Having done a couple replays recently, I suspect that some people who had a negative experience missed the Ascendent Key.
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